Echoes of a nearby future – where is (design) education going?

A well known on-line resource quotes ‘Design Education‘ as the ‘teaching of theory and application in the design of products, services and environments’

I’ve been away from my blog for a while focusing on Twitter and Pinterest. I’ve become a bit fed up and disappointed with education, sadly. My apologies….

I write this having come out of yet another summer of anxiety and uncertainty waiting for internally marked, but externally moderated, work for students studying design and technology in school. I’ve been in this game for over thirty years and until quite recently loved every second of it. Inspiring and supporting young creative minds to go on and study design at university and beyond (not this digital incarnation of the word – I mean the hands-on sketching, designing and manufacture of products that do, at times, employ or use various technologies as needed) has to be one of the best jobs in the world. Line managing thousands of folk over the years, managing significant budgets, overseeing and directing diverse and challenging projects, managing and leading teams of professionals in support of those students, marketing and branding departments to help facilitate investment and sponsorship…..and so on. Yip, the role of a design and technology professional was a wonderfully challenging and diverse job. But the joy has gone, and it has gone because of variables that, to put it quite simply, are out of my hands. I’ve thought about this long and hard, and the reasons are threefold.

Firstly, when you work with students for a number of years (two years at A-level or Diploma, or more if you include MYP/IGCSE etc.) you get to know them; their personalities, skill sets, weaknesses and strengths….you ‘know’ them well and you mark/grade/support/guide them as best you can and as they need. I expect internally marked grades to be more or less upheld as I believe I understand what is required and know the students – you attend exam provider inset/cpd and go to subject group meetings to ensure you are at least up to date. I also expect some moderation by the exam groups to ensure that my own visions are in line with the exam requirements…so a grade shift (up or down) by a small margin is expected. What I can’t abide, and I’ve experienced this more in the past five years of delivering design and technology, is a significant mark down because an element of the exam guide/rubric has not been clearly identified in the supporting portfolio, so the moderator has just decided that no mark can be awarded or attained EVEN THOUGH the work is very strong in all areas. As a lead moderator/team leader in the past it was my job to guide my team to see this – to see the bigger picture (if genuinely quantifiable) and give the marks based on the evidence clearly portrayed in the portfolio, not just decide that objective C, part ii has not been clearly identified. Common sense has gone out of the window.

Secondly, the subject has become dominated by the role of technology – specifically digital technologies and this is wrong in my book. ICT (Information and Communication Technology) has always been a part of our subject and arguably in the early and mid 1980’s design and technology led the way with CAD, systems and control in schools whilst CS/ICT became the whole school policy of IT departments. The situation has been exasperated by the coining of the term ‘digital design’ in the 1990’s, an American incarnation I believe, which has since clouded what design education is about especially in international circles. So within the MYP and Diploma programmes, for example, we have a mix of understanding and philosophy. In the UK, Australia, much of South East Asia, Design and Technology as a curriculum subject has embraced and used ICT and related technologies in the work students do to support their design ideas. As they use a pencil or pen. In the US and some other countries, it seems that the indoctrination with coding and so called ‘digital design’ has been done at the expense of manufacture and design (drawing, sketching, examining design history and culture, anthropology – arguably the foundation stone of good design). DO NOT MISUNDERSTAND ME, of course these technologies are of value and are needed BUT they cannot stand alone. Good Design and Technology education must include these aspects of systems and control, graphics, food/drink and textiles, manufacture, materials science, business and economics, languages, history, elements of science and maths, Art….so, we need to see this imbalance pulled back into equilibrium; the process of designing, manufacture at a bench, modelling and prototyping in resistant and compliant materials materials, sketching and drawing, reading up on design history, reasearching using other languages/culture (anthropology) MUST involve the use of Digital technologies, coding, CAD/CAM etc. but not be dominated by it. In my opinion of course.

Thirdly, the subject of design (and education as a whole) has lost its way. Sir Ken Robinson is spot on (see my blog entry Ken Robinson – creativity in education a decade on ) and the writings of the great Don Norman (How Design Education Must Change) are big influencers. Education is archaic and based on industrial ideals that go back 100’s of years. Schools have become exam factories and many parents want ‘results’ over education and substance. Many curriculums are antique and still revolve around the idea that algebra, Shakespeare and the dissection of a bulls eye are key to educational prowess and success. I’m not sure where the blame lies. Governments? Subject Associations? Universities? Political think tanks? Naive and inexperienced leaders within curriculum providers and subject reform groups? School Heads or curriculum leaders who fail to see the value of a subject that in their eyes is not seen as academic? Management by walking about, not just pinging emails, and experience based on service at the chalk face not just through theory delivered by a further degree. I don’t know, but suddenly, from a subject of significance in terms of wealth creation on a global scale over a decade ago (certainly in the UK), design (and technology) has suddenly become a second rate area of curriculum study in many, not all, schools. It’s expensive to run, difficult to get skilled staff who have the diverse range of skills required to manage and lead the subject and the new breed of educators are full of this digital technology stuff. Good design does not revolve around a ‘makerspace’ plonked in a library (!) consisting of a 3D printer (a CNC glue gun in effect and a technology that has been around for twenty years….), a bit of CNC kit with a CAD workstation attached and a soldering iron. Madness.

Design and Technology is not about ICT, apprenticeships or simply ‘making stuff’. It’s a significant, and much needed, diverse and challenging subject that drives global wealth creation, nurtures key skills (interpersonal and presentation) and embraces anthropology. It’s complicated, expensive yet thouroughly rewarding for all involved.

But for me, the fire in the belly has subsided. I’m being drawn to other industries that value the skill sets that I have built up over thirty years of delivering Design and Technology around the globe, all starting from a four year B.Ed Hons in the subject. No Masters this or PhD that….just solid delivery and experience. More mastery than any further degree can offer.

It’s sad. I think I’m a good teacher (two national and international nominations/awards support this) and I think I inspire youngsters. I get on well with parents and colleagues, know how to create and steer a vision…but I can’t deal with the nonsense of moderation and the apparent breakdown of my subject by folk in positions of responsibility who simply ‘don’t get it’. I’m also becoming disillusioned by education in schools – direction, curriculum and management. Seemingly, my professional skills in project, facility, budget and staff management, leadership and HR/PR are more valued by folk in other professions than in schools and education. These other professions also pay more for the same, or less, hours. Job satisfaction…? Maybe, maybe not, but until I try, who knows. A no brainier?

I do hope Design and Technology remains in schools. It’s an invaluable subject of application. A vital one. Education will be much poorer without it. Future generations of students, and consequently the world of work, will be poorer without it.

I hope I’m proved wrong.

Where Good Ideas Come From – Supporting Text To Video Post

Steven Johnson TED talk

Further to my recent video post, here is a brief Bio of Steven Johnson (Photo above), a link to his original TED talk and the 10 main points from that original TED talk ‘Where Good Ideas Come From…

ABOUT STEVEN B. JOHNSON

Steven B. Johnson is the author of ‘Where Good Ideas Come From‘ and ‘The Invention of Air‘, among other best-selling books. For more information about Steven B. Johnson’ work, check out his homepage.

ADDITIONAL RESOURCES

In 2010, Steven B. Johnson spoke at TED about the where good ideas come from. You can see that TED talk here.

Here are those 10 summarised points from his talk:

1) There are seven patterns of innovation that appear over and over in culture AND in nature.

Steven Johnson explains that innovation and creativity are fractal: they occur by following the same seven patterns throughout the world, whether it’s a city or a coral reef. Culture evolves the same way nature does. More importantly, the world proves in both settings that innovation has its best chance of happening when ideas are connected, not protected.

2) First innovation pattern: The Adjacent Possible

We usually romanticize the generation of new ideas. We like to believe in that breakthrough moment where one enlightened individual jumps ahead many generations with his idea, but reality is quite different. Ideas are are connected like doors. Open a door and you can see new ideas, but only ideas that are connected can be seen.

It’s by learning from other people’s ideas, or previous ideas of our own, that we come up with new ways of seeing the world. It’s a constant connection of innovation. The reason ideas that are truly disconnected fail, is because there’s no connection with the present yet, there’s no application in reality. These ideas are frequently called “ahead of their time”.

The key is not to isolate your room – your idea. Instead, try to connect it to as many doors -people, places, ideas – as possible.

3) Second innovation pattern: Liquid Networks

Ideas are not single elements. They are more like networks. They are not sparked by the connections between different elements: they ARE those connections. For ideas to happen, you have to place the elements at your disposal in environments where more connections can occur in the right way.

The best networks have two characteristics: they make it possible for its elements to make as many connections as possible, and they provide a random environment that encourages constant “collisions” between all of its elements. This is why “liquid” networks are the best. They provide more stability than gas, where there’s not enough time for meaningful connections to happen, and less rigidity than solids, where there’s not enough randomness.

Remember, the elements are worthless if they are not properly connected. A trip to the beach with your co-founders will provide more creative ideas than you working alone in the office with all your spreadsheets.

4) Third innovation pattern: The Slow Hunch

It takes time for ideas (hunches) to connect and evolve into something valuable. Patience and contemplation are key aspects of innovation. If it feels completely new, chances are it’s not that valuable. In other words, it takes time to open all the necessary doors in a network that lead to an innovative idea.

Many slow hunches never turn into something useful because our day-to-day matters usually get in the way. We forget them before we give them a chance to make connections and grow. This is why a commonplace book is such a valuable tool. By collecting every bit of interesting information, you have a place where connections can be made, where every review will reveal something new.

Bottom line: Write everything down, and let it bloom.

5) Fourth innovation pattern: Serendipity

Innovation can’t be planned. Elements are not always in sync with each other. Ideas sometimes arise from happy accidents, hunches connect in an unexpected way. This is the problem with brainstorming sessions: maybe the best idea pops up to one employee later that night, long after the session ended. The secret to help serendipity occur is to build networks where its elements have a chance to persist, disperse and re-connect. This is how doors that weren’t seen before get opened.

However, something else must happen: the discovery must be meaningful to you. Constant bouncing of elements means nothing by itself, there must be a purpose in mind. Building an environment where brainstorming is constantly running in the back is the ideal way to go get serendipitous. Maybe have a database of hunches, were ideas can slowly connect with each other without having the time-pressure of a meeting.

Here’s a good motto to encourage serendipity is “look everything up”, especially in our web-based world! You never know where a Google or Wikipedia search might take you, what connections you may discover…

6) Fifth innovation pattern: Error

Good ideas are more likely to emerge in environments that contain a certain amount of noise and error. Noise and error leads to unpredictability, which in turn leads to innovation. Attempting to eliminate every uncomfortable element of the network also means eliminating every unpredictable connection.

The reason failure is not a bad thing is not because mistakes are good, but because they are critical steps that one must go through in order to create something valuable. Avoiding failure at all cost is a costly stance. Failing fast and moving on to the next thing is a much better philosophy.

7) Sixth innovation pattern: Exaptation

The more connections the network encourages, the more diverse the purpose and usefulness of something becomes. For example, in an error-free environment, a match is a way to light the stove. However, introduce a blackout, and now it’s a way of lighting up the room. Exaptation is all about exploring more uses of already existing ideas.

The reason cities are better suited for innovation than small towns, is not only because there are more elements, but because the amount of elements is enough for subcultures and diversification to appear. This is the essence of exaptation. Elements connecting in a variety of ways large enough to create unpredictable combinations.

If adaptation is about ideas changing to tackle a clear problem, exaptation is about ideas accidentally tackling unforeseen problems. Improve the connections and amount of elements in your network, and you’ll have better chances of achieving exaptation.

8) Seventh innovation pattern: Platforms

The advantage of platforms is not needing to monopolize creativity. By creating a platform, innovation can come from anywhere. Every time a platform is built for a purpose, that platform serves as platform for other agents for new purposes. New ideas appear where platforms are open. For example, companies like Google and 3M are great examples of cultures where everything in order to have a consistent stream of ideas from the most unexpected sources. The main benefit of having a platform is to create an environment where all the other patterns of innovation can thrive.

Platforms generate ideas not only by fomenting specialization and diversity, but also by making it easy to “recycle” and reuse existing resources. By having an actual place (even if it’s virtual) where elements can connect, every resource is open for grabs. Imagine all the data that a platform like Facebook gathers nowadays that isn’t being used yet. It’s only a matter of time before some other element that’s involved in this platform finds a use for it.

In the end, platforms encourage team work. They show that it’s better to share than hide. They tell us that we don’t need to know everything. We can focus on one thing and wait for the platform to provide the rest.

9) Ideas have to be fully liberated to spark innovation. The fourth quadrant of innovation is the best situation for this.

The best environment for ideas are open-source environments, where ideas can be built upon and reshaped as needed by many people. This scenario is what Steven Johnson calls “The Fourth Quadrant”. There are four quadrants of innovation: individual/market centered, non-individual/market centered, individual/non-market centered and non-individual/non-market centered. History shows that the closer we get to the fourth quadrant, that is, the less money driven and individualistic the environment, the more innovative the ideas become.

This doesn’t mean it’s bad to be creative with individualistic goals in mind. However, it does mean that it’s best for society when we open up our ideas to everyone instead of keeping them to ourselves.

It’s interesting to see that this quadrant wasn’t always the best suited for innovation. In the Renaissance, the third quadrant (individual/non-market) provided more innovative ideas. The reason was that networks were slow and unreliable, and the entrepreneurial spirit wasn’t developed yet because there wasn’t enough economic incentive. Not surprisingly, the idea of the lonely genius is born during this time. By the time Gutenberg’s press and postal systems across Europe bloomed, and population densities in European cities increased, collaborative environments provided most of the innovation. This has only accentuated nowadays with even more collaborative tools like the internet.

10) Connections and spillovers are the natural state of ideas, while societal and artificial dams keep them in chains.

Ideas naturally gravitate towards the fourth quadrant. Although we may be inclined to believe that the lack of economic incentives of the fourth quadrant would be a turn-off for innovation, it’s actually those economic incentives that become an obstacle. With the promise of a payday, people are motivated to have good ideas, but they protect them instead of sharing them. Our “market of ideas” is inefficient, because we have created artificial dams, such as copyrights and patents, that are designed to keep ideas out of other people’s grasps.

However, this does not mean all restrictions should disappear. The lesson is this: we should stop believing that without economic incentives or artificial scarcity of intellectual property, innovation would disappear. On the contrary, strictly speaking about innovation, it would thrive like never before, although probably with a huge economic trade-off that is not desirable either. There is a balance worth pursuing.

Remember, there is nothing “natural” about intellectual scarcity. It’s all artificial. Ideas not only thrive in open environments: they seek it. Sure, competition has been a great source of ideas. But so has the crowd. When looking at your own environment, embrace the random, connected, full of mistakes and hunches, diverse and non-competitive philosophy of the fourth quadrant.

Good ideas will come.

 

Where Good Ideas Come From

“We love to believe in that eureka moment, where a good idea suddenly comes out of nowhere to the lone genius.

In reality, ideas are born in very different situations. In “Where Good Ideas Come From”, Steven Johnson explores the history of innovation to discover certain surprising patterns that explain the birth of good ideas, and what we can do to improve the creativity of our environment”.