A Lego-Style take on Modern Mobile Phone Technology
Phonebloks is a concept for a mobile phone made of swappable components that fit together like blocks of Lego.
“It is basically made to be upgraded and repaired,” explains Hakkens, who was speaking at the Design Academy Eindhoven graduation show during Dutch Design Week last week, before his collaboration with Motorola was revealed.
“Usually we throw [a mobile phone] away after a couple of years, but this one is made to last.”
He continues: “You throw away a lot of good components [when you throw away a phone], because usually it’s only one item that is broken. With this phone you can only throw away components that are actually broken, or need repairing or upgrading.”
“If it’s getting slow you only upgrade the speed component, if you need a better camera you only upgrade the camera component. In this way you can keep the good stuff and the bad stuff you upgrade.”
Two of my favourite designers getting together again to look at the design of a consumer product. Whats not to like? Excellent stuff.
Say this carefully…motofocker cargo-scooter blends delivery truck & two-wheeler
No doubt a nightmare to drive BUT an interesting take on a practical, and iconic, mode of transport.
I present to you the Motofocker Cargo Scooter!
Love Cars? Some of the Best Photos of Iconic Cars ever.
I enjoy photos of cars – especially iconic cars in stunning locations. The skill of the photographer is paramount. Was it planned? Complete luck? Or was it simply the ability to make post editing changes that tweak the final image? As the writer of the blog says; “Love it or loathe it, the use of Photoshop or similar software in modern day pictures is now an integral part of our lives”.
Personally, I’m not averse to a bit of technology ‘tweaking’ to provide that extra bit of drama and flair. That said I also like the ‘old school’ approach with filters, lights and other subtle props.
Whatever your own opinion, art is always going to be subjective and down to personal taste. Hope you enjoy this link. I did.
I really like this clever yet simple piece of design engineering. It looks like it would provide a great ‘fiddle factor’ as well as look pretty cool (in my opinion).
Well, to be honest I am not too sure. This one seems to have Polish Rhubarb in it and to all intensive purposes is manufactured (packaged?) in Manchester according to the information on the package. Rather delicious though 🙂
Confused about the origin of the contents? Me too.
Well, here is a collection of absolutely wonderful machinery from the 1970’s and 1980’s that I really hanker after.
Saloons, Wagons, coupes….all collected together and driven on track, on roads and just cruising. The Mercedes with the surf board on top particularly appeals…I have an old W124 estate – I think it might succumb to that look!
I have just answered a question on a forum I use whereby a colleague has asked what, exactly, are the skills required for a teacher of Product Design? As someone who has taught and worked with Schools & a few Universities over 27 years delivering Product Design (and has now moved on into a consultancy capacity) I felt I could offer some thoughts based on reasonable experience.
For me, the key skills (in no particular order) are:
- The ability to sketch with a pencil/biro on paper for me is the most important. You don’t have to be a ‘brilliant sketcher (some are, some aren’t…) but a picture really does paint a thousand words. Convey your ideas freely and spontaneously in the first instance. You can then sieve through all the ‘reality’ checks regarding manufacture, costs, health and safety etc. as you develop your concepts and ideas.
- Modelling/prototyping and manufacture is vital. Forget any CAM at this stage but having basic key making skills across a range of resistant (woods, metals, plastics) and compliant (paper, card, clay) materials is a requirement of the job, not incidental.
- Don’t have a fear about the latest CAD/CAM software or latest technology. Be aware of it, have a grasp of what it can do for you then look to use part of your team to apply the bits you need. Don’t expect to be a knowledgeable user on everything. Know what you want and drag the resources (human and other…) towards your goal. You will have skills in one or two areas but invariably as a product designer you will be, re-wording a well-known phrase slightly, ‘Jack of all trades, master of one or two possibly…’
- Take risks. Challenge the status Quo BUT be prepared to support and justify your decisions – back them up with substance. Always ask ‘Why not?’ rather than simply ‘Why?’
- Stay on top of communication throughout a project be it Twitter, email or phone calls. Above all else, don’t forget that ‘facemail’ i.e. talking to someone over a beer, coffee etc. is the most important part of a project and establishing a rapport with your pupils/students/clients/customers/colleagues is vital. In today’s society it is being rapidly forgotten but people skills are crucial to success. Don’t lose them.
- Don’t be afraid to say to a student/colleague/client simply ‘I don’t know’. On teacher training I have seen so many good practitioners trip and stumble by trying to pretend that they know an answer because they feel that they will lose face. Don’t. Be honest. You will get more respect that way. Admit you are unsure and then say ‘…however, let’s go and see what we can find out about this to try and get an accurate answer…’ Everyone learns then.
- When using the World Wide Web to research things don’t just search in your own language. Use words from other cultures. I am still amazed when I see youngsters (and adults) gathering research by, for example, just typing in English words. Use French, Spanish (Mandarin or Japanese if you want to show off…). Chair/Chaise/silla, car/voiture/coche and so on. Not everyone writes their websites in English (or French or Spanish…). You open up a whole extra slice of the internet regarding idea generation by doing this.
- Listen to your students/clients. Show an appreciation for what they are saying to you. Tease out the important bits of information. Never wade in directly and say to someone (especially a youngster) that their idea is stupid, silly or fantasy. You don’t have that right. Guide them, educate them, inspire them but never stamp on their ideas.
- Above all else, enjoy what you do. As a teacher of design, irrespective of discipline, every day brings a new challenge and that is a wonderful way to work.
£30,000 Bursaries for talented Artists across the Creative Arts
I stumbled across this link whilst I was looking for some information about design-related funding for educational initiatives. Rather than try to re-write the article I have quoted from it below. Sounds really interesting and useful. Anything that helps to support the creative industries gets my vote. This initiative includes Music, Performing Arts, Dance, Visual Art, Creative Producing and Creative writing.
Click on the links above and below to find out more.
For the third year running Sky Arts, in association with’ IdeasTap’, is giving away five £30,000 bursaries and mentoring support to talented artists aged 18-30 from the UK and Ireland. And this year, it could be you…
Sky Arts recognises that there’s an incredible amount of young talent in the arts today, but finding a way to get your work made is an ever-present challenge – so together we’re on the lookout for five more artists to support.
The fund is designed to help emerging artists from a range of different disciplines to develop their creative practice and take their work to the next level. In addition to the £30,000 bursary, winners are also paired with relevant business and creative mentors from Sky and their industry to support them along the way.
Producer Kate Whitley, one of our 2013 Futures Fund artists, said:
“Winning the Futures Fund has been totally transformative for my work – as well as the financial support, it has offered a wealth of knowledge and experience that I would never have come across otherwise. It has completely turned the project around and helped it grow in ways that I couldn’t have even imagined!”
Exquisite Custom Designed Motorcycles 2013
Few machines are as ripe for customization as motorcycles. They’re pure mechanical simplicity. Two wheels, an engine, a transmission, some brakes and handlebars, and endless possibilities. Go to any motorcycle race and walk through the parking lot. You won’t find two bikes that are exactly alike. If dogs are a facsimile of their owners, motorcycles are their two-wheeled equivalent.
Nobody understands this better than Chris Hunter, author of a new book book: The Ride.
Chris was asked by ‘Wired’ to list the 10 best custom machines to come out in 2013, and this is what he came up with. Enjoy.