What more can you have? Iconic Design (Isetta bubble car), classic engineering and technology (look at that engine, aerofoil….) and what a glorious mix of aesthetics (from the vibrancy of the orange colour through to the mix of exposed components at the rear).
I love this. Wouldn’t be too good for the supermarket run though…..or would it?
I love this. Two of my favourite designers in converstation about what good design is and what motivates them.
Jony Ive and fellow designer Marc Newson sat down with Charlie Rose (American TV host and Journalist) to discuss their recent charity auction. The interview is over the course of 40 minutes and they chat about working with Bono’s ‘Red’ charity and take a tour through Sotheby’s to see many of the items up for auction.
“The thing about design, the thing about what we do, is that it’s not necessarily meant to be expensive,” Newson says, explaining how they approached curating the auction.
“I mean, design is necessarily supposed to be accessible and we’re now faced with a situation where we’re trying to raise money. This is not like art.”
The designers’ collection is eclectic but maintains a clear coherence through its recurring use of red and white.
It’s worth hearing straight from the designers what went into making it all happen and taking a closer look at some of the gorgeous products they created for this charity auction.
“Usually we throw [a mobile phone] away after a couple of years, but this one is made to last.”
He continues: “You throw away a lot of good components [when you throw away a phone], because usually it’s only one item that is broken. With this phone you can only throw away components that are actually broken, or need repairing or upgrading.”
“If it’s getting slow you only upgrade the speed component, if you need a better camera you only upgrade the camera component. In this way you can keep the good stuff and the bad stuff you upgrade.”
I enjoy photos of cars – especially iconic cars in stunning locations. The skill of the photographer is paramount. Was it planned? Complete luck? Or was it simply the ability to make post editing changes that tweak the final image? As the writer of the blog says; “Love it or loathe it, the use of Photoshop or similar software in modern day pictures is now an integral part of our lives”.
Personally, I’m not averse to a bit of technology ‘tweaking’ to provide that extra bit of drama and flair. That said I also like the ‘old school’ approach with filters, lights and other subtle props.
Whatever your own opinion, art is always going to be subjective and down to personal taste. Hope you enjoy this link. I did.
Well, to be honest I am not too sure. This one seems to have Polish Rhubarb in it and to all intensive purposes is manufactured (packaged?) in Manchester according to the information on the package. Rather delicious though 🙂
Confused about the origin of the contents? Me too.
I have just answered a question on a forum I use whereby a colleague has asked what, exactly, are the skills required for a teacher of Product Design? As someone who has taught and worked with Schools & a few Universities over 27 years delivering Product Design (and has now moved on into a consultancy capacity) I felt I could offer some thoughts based on reasonable experience.
For me, the key skills (in no particular order) are:
The ability to sketch with a pencil/biro on paper for me is the most important. You don’t have to be a ‘brilliant sketcher (some are, some aren’t…) but a picture really does paint a thousand words. Convey your ideas freely and spontaneously in the first instance. You can then sieve through all the ‘reality’ checks regarding manufacture, costs, health and safety etc. as you develop your concepts and ideas.
Modelling/prototyping and manufacture is vital. Forget any CAM at this stage but having basic key making skills across a range of resistant (woods, metals, plastics) and compliant (paper, card, clay) materials is a requirement of the job, not incidental.
Don’t have a fear about the latest CAD/CAM software or latest technology. Be aware of it, have a grasp of what it can do for you then look to use part of your team to apply the bits you need. Don’t expect to be a knowledgeable user on everything. Know what you want and drag the resources (human and other…) towards your goal. You will have skills in one or two areas but invariably as a product designer you will be, re-wording a well-known phrase slightly, ‘Jack of all trades, master of one or two possibly…’
Take risks. Challenge the status Quo BUT be prepared to support and justify your decisions – back them up with substance. Always ask ‘Why not?’ rather than simply ‘Why?’
Stay on top of communication throughout a project be it Twitter, email or phone calls. Above all else, don’t forget that ‘facemail’ i.e. talking to someone over a beer, coffee etc. is the most important part of a project and establishing a rapport with your pupils/students/clients/customers/colleagues is vital. In today’s society it is being rapidly forgotten but people skills are crucial to success. Don’t lose them.
Don’t be afraid to say to a student/colleague/client simply ‘I don’t know’. On teacher training I have seen so many good practitioners trip and stumble by trying to pretend that they know an answer because they feel that they will lose face. Don’t. Be honest. You will get more respect that way. Admit you are unsure and then say ‘…however, let’s go and see what we can find out about this to try and get an accurate answer…’ Everyone learns then.
When using the World Wide Web to research things don’t just search in your own language. Use words from other cultures. I am still amazed when I see youngsters (and adults) gathering research by, for example, just typing in English words. Use French, Spanish (Mandarin or Japanese if you want to show off…). Chair/Chaise/silla, car/voiture/coche and so on. Not everyone writes their websites in English (or French or Spanish…). You open up a whole extra slice of the internet regarding idea generation by doing this.
Listen to your students/clients. Show an appreciation for what they are saying to you. Tease out the important bits of information. Never wade in directly and say to someone (especially a youngster) that their idea is stupid, silly or fantasy. You don’t have that right. Guide them, educate them, inspire them but never stamp on their ideas.
Above all else, enjoy what you do. As a teacher of design, irrespective of discipline, every day brings a new challenge and that is a wonderful way to work.